Platform: Playstation 3, Xbox 360
Developer: Ninja Theory
Genre: Action Hack & Slash
Rating: M
Dante lives the life that most of his demographic can only dream of. |
The story in DMC goes as follows. Dante is just a young guy
living in Limbo City, a place filled with corruption and disarray. The city and
maybe even the world is under the control of Mundus, a human disguised demon who
runs a giant bank that threw the economy into the crapper with humanity drowning
in debt. Now people are financial slaves completely unaware that their misery
is caused by demons living in their world. If you haven’t already guessed the satire
political commentary couldn’t be any more heavy handed if the developers tried.
Citizens are even brainwashed by a right wing combed over propaganda news host
named Barbas - a representation of Bill O'Reilly -who also is within the
demonic hierarchy.
Babas would like to give you his take of the war on Christmas. |
The reboot uses clever art direction to tell the story. |
Fans will be happy to know that DMC still controls the way
it always has and that Dante has a ton of outlandish moves that are used to
string together combos in order to combat enemies. The point system still exist
encouraging players to rack up the best scores possible depending on style and
how long one can go before slowing up. Throughout the game, players will unlock
a total of eight weapons including five melee types and three ranged types.
Each has their own strengths, weaknesses, and element bases needed to combat
the plethora of demonic forces Dante encounters on his journey. The game continues to have a decent upgrading
system but it should be noted that these serve more for unlocking stylized moves
instead of making your favorite weapons stronger. As a result upgrading isn’t
really necessary to beat the game and is just a tool to rack up your combo
scores. Dante is still easy to control for the most part so both skilled players
along with button mashers should have no problem navigating him around.
It was Dante's battle with a hunter that destoyed Seaside Heights not hurricane sandy. |
If there is one area Ninja Design really deserves praise it’s
in how the game looks. The character and creature design are top notch bringing
some unique and original designs into Dante’s world. Monsters have a rich variety
of textures ranging from the small and heavily armored, to the giant and fleshy,
to even the mind tripping digital types. Big monsters move like they have
weight while smaller creatures are harder to catch etc. The level designers
need to be awarded for their efforts as well. Even though the gameplay never
changes, the vastly different level designs combined with certain timing
elements always keep the game feeling new and fresh. The digital themed and schematic
interlaced levels were by far some of the most interesting designs I’ve seen in
a while.
Smeagol's larger demonic cousins are a terrifying sight. |
All of DMC’s graphics and gameplay would be nothing without
a kick ass soundtrack to bring the various atmospheres to life and gladly it
doesn’t fall short there either. DMC has some of the best thumbing techno music
around with contributions from both Noisia and Combichrist. The beats supplied
never fail to get the adrenaline going and the player into that bad ass state of
mentality before and during each battle. The voice over work is decent but
sometimes can feel hoaky due to the simple script dialog but no real complaints
can be made and sound effects are right on par where they should be.
Kat helps out her fellow nephilim when not striving to become the next female Banksy. |
As far as cons go, DMC’s biggest drawback is in its replay
value. Let me be clear in saying though there is quite a lot here for hardcore
fans and point jockeys. First off, the
game rewards you various items for completing the story mode on various
difficulties and has 4 other unlockable modes as well. These modes however are
just more of the same story mode with the difficulty amped more and won’t succeed
in attracting the average player. The game does have secret missions within
each of the levels that reward items and the unlockable concept art is nice to
collect as well. The story is rather short too as I was able to complete it in
a little over eight hours and overall all didn’t get too much out of it. Its
plot is really watered down and doesn’t really bring anything really new to
Dante’s mythos. A lot of plot holes arise with just as many unanswered
questions and some characters survive just because the writers wanted them to when
logically there’s no way they should be around at the end. DMC can become infuriating
at times during boss battles since most require you to act fast without any audio
or visual guides as to what to do next and when health, along with continues are
hard to acquire, that is inexcusable. Load times can be a little on the long
side and even though I praised the level designs, there is a set of flashback
scenarios that do end up wearing out their welcome-especially since they add
nothing really to the story.
A demon without a thirst for blood helps Dante on his quest. |
Ryan Pierce
Rating 8 out of 10
Respects Dante's mythos in a way that should appease fans.
Keeps the easy gameplay similar to the original.
Kick ass soundtrack.
Lots of unlockables.
Cons:
Story mode is a little short and lacking in depth.Unlocks will only serve to the interests of diehard fans.
Upgrade system is as deep as it should be.
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