Title: Tomb Raider
Developer: Crystal Dynamics
System: Playstation 3, Xbox 360
Genre: Action Adventure, 3rd person thriller
Rating: M
Like any worthy hidden treasure you’d have to be under a very
big rock not to know about the new reboot of one of gamings' most iconic
characters. Between the controversy involving a probable rape scenario that was
later debunked to the countless ads and showcasings, “Tomb Raider” is a triple-A
title has had gamers of all sorts eagerly awaiting its release. Promising a fresh new look, an engrossing origin
story, and a much darker tone, did Crystal Dynamics create a glorious
interactive gem or will this be another artifact cursed by the same problems
that historically stuck with the franchise.
As promised the story is focused on the origin of the great Lara Croft before she became the famous tomb raider. Humbly starting as nothing more than a book smart college student, Lara is determined to make a name for herself in the archaeology circle by discovering the lost location of the Japanese nation Yamatai. Boarding on a ship named the Endurance, she is accompanied by a rag tag group of explorers that seek the same goal but fall into trouble when their vessel falls victim to a severe storm that leaves them stranded on a mysterious island. Before they can catch their bearing, the violent inhabitants, capture Lara and soon her and the others are are caught up in a desperate fight for survival as they struggle to escape the island.
Our famous heroine undergoes a major and dare I say stunning
makeover.
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Your crew members struggle alongside you in the story but add nothing to the gameplay.
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The world in TR is absolutely beautiful overflowing with
breathtaking visuals. Painstaking details went in to bringing the mystic island
to life and it shows from the local wildlife all the way to the lush forests
and vast mountain ranges. Fires look convincing to the point that you’d swear
you could reach out to feel the heat and ancient structures appear properly
decayed. The lighting, water, and weather effects never cease to amaze and
really bring the illusion and awe of nature’s power to life. If there was one
thing I’d have to complain about – and it’s a nitpick- I feel that the
developers went overboard with the thousands upon thousands of rotting corpses
that are strewn throughout the island. It’s done to such an over the top level
that instead of feeling horrified I just found myself wondering where are they
getting their endless supplies of fresh victims to slaughter?
The character animations in TR are some of the best I’ve
seen this year with Croft never once failing to move in a life like manner and
where “Uncharted 3” introduced character-to-environment interactions, TR
perfected it. Lastly all these impressive visuals are viewed without any HUD
obstruction unless Croft finds herself in a gunfight, allowing the player to
fully take notice of this gorgeous game in a way that constantly feels
cinematic.
Lara must go through extreme lengths to arm herself in order
to gain the upper hand.
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Though the Island is technically open-world, the story forces players along a path that feels linear thanks to full exploration requiring certain skills that can’t be acquired until certain points in the story are reached. Once the story is complete however, the world truly opens up letting players freely to hunt and collect lost items. Enemy AI is pretty tight proving countless times that they are deadly opponents and they never let up once they spot you. Their hit detection is spot on and they successfully never feel too overpowered. It should also be noted that despite all this deep detail, the game never feels to lose the 60 fps and load times are practically nonexistent outside of fast travel which is quite the feat.
Lara couldn’t believe where she was after participating in the islands' new
Febreze Challenge.
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Traps in the hostile environments constantly keep you on
high alert.
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While what’s in the game works well it still manages to feel
incomplete however and by that I mean the game feels it should have had a first
aid and hunting mechanic that did make it into final production. Right from the
start Croft suffers a wound that would be fatal and never addresses till a time
that feels far too late in a cutscene followed by her never once breaking any
bones on countless death defying falls that would prove stressful to even
Wolverine’s skeletal structure. Hunting
for food occurs only once and afterwards never has to be repeated again for any
reason other than to gain salvage points. The game along with its promotional
artwork feels like it wanted to have elements similar to “MGS: Snake Eater”,
but for whatever reason didn’t carry through with it.
The game does have multiplayer to extend the replay value but
the modes overall are very basic and some have odd gaming mechanics. Multiplayer at its core consists of for basic
modes; free-for-all, Team death match, CTF, and territories but it feels rather
unbalanced since opposing sides don’t share the same goals. While the survivor
team has to only capture five items or territories to win, the other team has to
be doubly sufficient by reaching a kill total first. Furthermore the Survivor
team gets extra perks like a last stand mechanic that practically makes them
immortal for fifteen seconds unless finished off with a melee attack when the
opposing team doesn’t get that at all. The level designs are impressive using a
lot of elements found in the story mode including the unlocks, but in the end
it likely won’t hold people’s attention for long.
Players will encounter repeat feelings of vertigo in various
locations.
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Ryan Pierce
Rating 8.5 out of 10
PROS: Completely revamped control scheme.
Breath
taking visuals.
Engrossing
storyline.
Huge open
world exploration.
Superb
voice over work.
Smart
Enemy AI.
CONS: Story makes open world exploration linear.
Bland
unbalanced multiplayer modes.
Annoying
quicktime mechanics.
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