For the most part racing fans and petrol heads had two
types of games to play at their disposal. On one side, games like Forza focused
on tweaking a vehicles' functional attributes in highly detailed simulated environments while titles like Need For Speed were more
about showing off ones ride while avoiding the law in an more arcade fashion. Both
genres have attempted to bring these two different groups together but have
yet to fully accomplish that goal. At E3 last week a new challenger competing to
become the new driving heavyweight appeared and will be brought to us by
the same company that brought many other racing franchises like..... Assassins
Creed and Splinter Cell? Ok Ubisoft is not known for bringing epic triple-A
driving titles to consumers as of yet. "Driver San Francisco" (their
highest rated driving game to date) was fun but certainly didn't set the gaming
community on fire. But what started out looking like another commercial for Michelin
tires quickly became an amazing trailer that likely had EA and Turn 10 Studios
feeling bits of jealousy. That newcomer responsible is "The Crew" and it
hopes to be one of the first great releases for the next gen systems along with PC and is due out in early 2014.
At
first glance it becomes clear that The Crew is gonna be another one of those
titles people like to classify as, "car porn" when it comes to
customizing their rides. I know that doesn't sound like anything new -heck
Forza and Need for Speed have been doing that for years- but this series plans
to take customizing to insane levels with an all new modification system that
helps bring whatever fever dream that festers deep within ones' psyche to
life. Ever wanted to take a new Camaro, equipped it with four wheel drive, huge
mud tires, and a snorkel reaching over its' roof like a dime-a-dozen Wrangler?
I sure as hell don't but you can certainly do that if you want. Julian Gerighty,
who's the creative Director kept mentioning that customizing was part of a,
"19 piece puzzle", but from what I can tell neglected to describe what
those pieces were so I'll sum it up the best way I can here. In a nutshell,
players will literally be able to strip their vehicles, -all licensed by the
way- completely down to their frames and build them back up to meet whatever
specifications they desire. The game even goes deep inside the engine blocks to allow
the removal and installation of various parts such as pistons, heads, and cams
just to name a few but it turns out that the game is much more than a glorified monster garage.
The good ol US of A has been recreated to become one hell of a large online playground. |
Ubisoft
has multiple studios working together to help build the best racing game
possible. Reflections (the people responsible for "Driver San
Francisco") have teamed with Ivory Tower who in the past helped create NFS
titles along with Test Drive Unlimited series. I personally found TDU yawn
worthy but overall it still received a majority of positive appraisals. Upon
watching the live demo it struck a chord to fond memories of my youth when playing
Midtown Madness online on the original Xbox because just like that game The
Crew does not restrict players to single races but instead lets them roam
freely online across a playground that is massive. How massive you ask? The
entire mainland of the United States has been recreated to allow players to
unleash unbridled mayhem from coast to coast. Ubisoft mentioned that
exploration is highly encouraged in the game and loading screens will not be
present to interrupt one's journey, not even when traveling between states. While
not a hundred percent to scale of the actual USA, If a player wishes to say
travel from Jersey to California, the map is so extensive that it will take
multiple hours to complete that trip but for those in a hurry a fast travel
option is implicated as well.
Players can create virtually any custom job they desire, no matter how poor taste they might be. |
The gameplay elements in the crew handle very much like that
of a MMO. Yes you read that right, this game in some aspects has more in common
with "World of Warcraft", then it does with any other big name racing
franchise currently out there. Racers earn XP by going out into the always online and
always changing world to complete tasks in order to level up and as a reward
unlock new parts and upgrades. Need help taking out an armored truck, players
can band together with strangers or recruit guild members, I mean friends to
bring that unstoppable force to a halt. Pulling outlandish road heists is not
all this game will be about as the standard tropes associated with this genre will
also be found here. One minute you can be in an illegal street race in New
York, a friend is in Florida participating in a circuit race, another is off
roading in Arizona, and in one simple call
everyone can meet up in one place to tackle a challenge
together. The Crew is quickly shaping up to the first MMORPG that I'll get
heavily invested in and one of the main reasons is the fact that depending on
how custom your ride look reflects your rank in the automotive world. Let's
face it, in a auto enthusiast's mind, having a bad ass whip is the ultimate
form of peacocking. If you see let's say a mustang riding around with side
exhaust and a ram air hood, players will know that person is at least a level
25 or higher, (hey it makes about as much sense as having to be at level 30 in Warcraft to own a
mount). It was further mentioned that the world will be littered with thousands of
quick twenty second challenges that will also help players level up. To keep things
interesting, PVP missions where rival crews can battle things out will also be
included. Lastly add a twenty hour single player story mode and the Crew is going to be one of those titles that will keep players addicted
and coming back for years to come. The only question I can't help but
wonder is since the online population will be so massive and constant, how will
Ubisoft deal with keeping unwanted guests from wandering aimlessly into races and causing everyone to crash resulting in an
introduction of real life road rage onto the cyber highways?
Ryan Pierce
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